pl upward f10
About

Upward is generally the first map most players think of when someone mentions the payload gamemode. Being a major staple of both competitive and casual this map is beloved by all but its not without its flaws. Being released in 2010, upward has aged poorly with its clipping issues, unconventional mapping techniques and abundance of holes. Refresh has corrected all of this while still maintaining the same map we all love.
Update History
- fixedFixed the catwalk roof on third.
- improvementImproved splash handling by removing leftover spawn signs collision.
- improvementAdded clip to window on last near dropdown.
- revertedBrought back PC props instead of the resupply cabinet in last spawn.
- fixedFixed non-solid roof on bridge on 3rd.
- fixedFixed wrap assassin bug on last.
- addedAdded cubemaps.
- fixedFixed some texture misalignments.
- improvementImproved some blockbullets in tunnel and playground on 2nd.
- fixedFixed textures overwriting on other maps.
- improvementSmall clipping and splash improvements across the map.
- fixedMisaligned fire extinguisher on last.
- fixedSupport beams on last upper no longer bounce stickies.
- fixedOverlay ammo patch in dropdown/window second.
- improvementReplaced clipbrushes with blockbullets in: backstairs last, balcony/window second, house second-third, dropdown/banana last, spiral last, b house second.
- customChanged cabinet in spawn to no longer have shadows and prevent doors clipping out
- fixedBeing able to cap/deny cart from under rollercoaster on 3rd.
- improvementClipping around first point under playground and blue side of the cliff-bridge.
- improvementClipping in spiral.
- improvementClipping around metal vertical beams and curbs under point on last.
- improvementClipping under heavy balcony on third.
- improvementSplash around first-tunnel entrance wall.
- customSign behaviour around the map to avoid solidity/visibility issues.
- fixedGap between the wood and dirt on First.
- fixedFloating windows and boards above Second.
- removedRemaining bush on flank side of First.
- removedNew hiding spot along Blue base.
- removedNew hiding spot above First.
- customAttached a lightswitch wire to the ceiling on Third.
- customReplaced all patch overlays under health and ammo with func_illusionary ones so they are always visible.
- fixedLighting around last should reflect how it is in default upward now.
- fixedReadded a bunch of missing decals.
- improvementRaised ceiling bar on red last to make movement smoother.
- improvementVarious clipping and block bullet changes behind and around props.
- improvementLighting on rock models.
- removedPop-in on specific props.
- customAdjusted Bloom and hdr exposure settings.
- fixedRemoved a lot of exploits (including: resup binding on enemy spawn doors, shooting into blue spawn from third, getting stuck on signs and being able to build in the dropdown).
- improvementCorrected clipping.
- improvementBetter splash handling.
- improvementClosing off of a LOT of holes.
- improvementReworked decorative props and brushwork to be more in line with the competitive format.
- removedThe box gap on last.
- customCompiled with BSPReveal.