About
The original map, cp_process, was made by Ian "ScorpioUprising" Cuslidge.
We aimed to keep the map structure and appearance as close to the original as possible with over a hundred changes being completely invisible, for example player clips and blockbullet brushes. The main target of these changes were improved collision on steps, slopes, doorways, ceilings and props, predominantly where splash bugs occurred. Some examples of this are on top of the crates on mid, the concrete ledges leading up to the grass area on mid, player collision fixes on doorways so you cannot get stuck and finally the geometry of the last point has been improved to match the visuals, pipes only collide with stickies and grenades, thus rocket jumping should be facilitated.
Update History
fixed
Fixed the glass ramps on last being slippery.fixed
Fixed some particularly noticeable misaligned textures.improvement
Improved blockbullet by lobby railing.added
Added detailing to the glass ramps on last.
cp_process_f12
improvement
Both teams now use the same spawn order and layout, copied from BLU.improvement
Fixed a few metal textures on BLU side using the wrong team colours.
cp_process_f11
improvement
Added blockbullet ramps to the bottom of the lower entrances to IT and lobby from second, preventing players from losing all vertical momentum by jumping the moment they enter.improvement
Added blockbullets to gaps around the barrels, sink and crates in IT.improvement
Improved blockbullet between the barrel and crate outside the 2 sewer doors.improvement
The thin indoor pipes leading to upper IT are now only solid to players and physics (pipes and stickies).improvement
Cleaned up clipping on and below the lobby rail, and on the boiler room ceiling.improvement
Removed collision from the computer panels outside 1 and 5 on last.
cp_process_f10
fixed
One of the improved rock models used around the second points has been found to crash some configs and has been replaced.fixed
A tiny positional difference between the platforms above the two last points has been fixed.fixed
Decals missing from last point areas have been added back.improvement
Reflective surfaces have better cubemap allocations.
cp_process_f9a
fixed
Corrected rotation of rocks on mid again.custom
Compiled with BSPReveal.
cp_process_f9
fixed
The crack between mid crates by mirroring crate heights.improvement
Added Fubar's new rock collision meshes.improvement
Added player clipping to the mid rocks in the corner near sewer, so that they feel smooth-ish like the old ones.improvement
Modified spawn floors to use correct cubemaps.improvement
Minor collision fixes to windows near the second points.improvement
Minor texture alignment fixes around 2nd and choke.improvement
Clipping on lobby computer and printer.improvement
Redid the clipping on the large prop above IT, but it remains imperfect.improvement
Player collision around the enemy spawn door.improvement
Health and ammo pack heights are now consistently 8u - they were previously different for each side in some places.custom
Increased cubemap resolution of the windows on 2nd.
cp_process_f8
fixed
Out of bounds pipes on 2nd slightly poking through a wall.fixed
Texture alignment on sewer 2nd.improvement
Increased lightmap resolution on a few skinny vertical faces to resolve lighting errors.improvement
Health and ammo overlay texture consistency.improvement
Properly mirrored health and ammo pack layout on 2nd.
cp_process_f7
fixed
See-through gaps around windows on 2nd.fixed
Rock poking through ground on 2nd.fixed
Out-of-bounds displacement seams on mid by sewer.improvement
Made the lights in lobby the same for both sides.improvement
Added barrel props below the ramps to the top of last in order to improve projectile behaviour.improvement
Prop layout by the left spawn doors.improvement
Rotated barrel by red rollout to hide texture seam.improvement
Extended mid fence by sewer to reach wall.improvement
Further clipping improvements to the raised ledge area in lobby.improvement
Minor change to position of wood pallet outside forwards (no longer intersects with team coloured concrete).improvement
Minor improvement to shape of blockbullet on rock below rollout.improvement
Rock blockbullet.improvement
Shape and clipping of step thing behind last point.improvement
Reduced size of clipping on diagonal pipe near choke.improvement
Made light above lower lobby non-solid.improvement
Added props to barrel corner near mid-IT entrance.reverted
Brought back the out-of-bounds tower with a radar dish on blue 2nd.removed
Clipping on the side with the railing of the raised lobby area.custom
Added railing to the rooftop above the far sewer door.
cp_process_f6
fixed
Some texture alignment issues at last.fixed
Some missing decals at last and lobby.fixed
Decal bug under ammo packs.fixed
Solidity of one of the doors at last.improvement
Gave the ramps at last detailing.improvement
Panic room clipping.improvement
Sewer spytech clipping and blockbullets.improvement
IT spytech blockbullets.improvement
Made further improvements to playerclip above sewer.improvement
Blockbullet at corner near choke.improvement
Minor lobby blockbullet adjustments.improvement
Collision on cylindrical prop above mid entrance to IT.improvement
Added blockbullets to the last window next to the fence on the far left wall.improvement
Simplified mid crate projectile collision.improvement
Adjusted choke ammo pack to be above ground instead of above concrete.improvement
Added minor player clipping to the mid barrels & fences for slightly smoother player movement.custom
Raised the skybox by 512 units.custom
Painted more invisible faces with nodraw.custom
Replaced the radar dish on blue side with a blue tower to match the red tower found on red side.custom
Spawn room chairs are more tucked in.custom
Made metal things in lower it ceiling func_illusionary.
cp_process_f5
improvement
Loads of clipping improvements.improvement
Replaced playerclipping ramps on last with proper ramps (detailing is in progress).improvement
Raised displacement edges adjacent to concrete on mid and second.
cp_process_f4
improvement
Projectile clipping on mid crates.improvement
Additional minor clipping improvements.added
Sticky collision to pipes in sewer and PC.added
Sticky collision to lamps in top lobby and nest.added
Clipping ramps to the rock underneath rollout.
cp_process_f3
improvement
Many more player and projectile clipping improvements.custom
All doorways besides the second forward spawns have been made tall enough for a jumping player to go through.
cp_process_f2
improvement
The lowest doorways have been raised to above the height of a jumping player.improvement
Stairs have been given proper projectile collision.improvement
Minor prop asymmetry issues have been resolved.improvement
The clipping on the walls of last has been removed to match the size of the playable space to the size of the room.improvement
Props and corners have been given smooth player collision.improvement
Surfaces not visible to players have been removed to reduce the map filesize and potentially increase framerate.improvement
Lamps no longer collide with players.improvement
The circular structures above the mid entrances to PC have better player collision.improvement
Areas around the mid crates have much better player and projectile collision.improvement
Player collision with overhanging roofs and small concrete steps.
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