About
The original map cp_metalworks was made by Ian "ScorpioUprising" Cuslidge.
In this edit of Metalworks we have aspired to keep things as close to vanilla as possible with hundreds of small edits to clipping and prop placement. Our main target was to correct a lot of the loose decoration around the map commonly used as obstacles or cover by adding block bullet brushes to the afformention stacks or replacing them with brush made structures. Finally the geometry of the last point has been improved to match the visuals, in original Metalworks players may struggle with combat around the paint as props are used to build up rickity ramps, in Refresh we have adjusted this to be a brush ramp allowing fights to be much more clean.
Update History
fixed
Fixed a few asymmetries and texture misalignments.fixed
Fixed vents fading too quickly in lobby.improvement
Improved splash in various parts.improvement
Improved the visual of the grating on near last point.improvement
Made the spawn door on second wider and improved the door trigger.
cp_metalworks_f5
fixed
Fixed a few asymmetries.fixed
Fixed double ammo-pack near dropdown on blue side.improvement
Attempted to fix getting stuck in the ground in valley.
cp_metalworks_f4
fixed
Fixed second forward spawn trigger.fixed
Fixed textures overwriting on other maps.improvement
Improved barrels on blue last to be blue.
cp_metalworks_f3
fixed
More asymmetries on the map and other miscellanious stuff.fixed
Visual bug in lobby.improvement
Applied blockbullet to the trashpile in house.improvement
Applied blockbullet to stairs in spawn.improvement
Clipping on garage ceiling on last.improvement
Some clipbrushes on last.
cp_metalworks_f2
fixed
Splash damage through the metal structure around last point.fixed
The arrow signs near dropdown to be mirrored.fixed
The shutter on Blue Second not fully opening.improvement
Movement and collision around propstacks.improvement
Replaced the clipbrush behind the trucks on mid with blockbulletsimprovement
Replaced the clipbrushes around the last point with solid visible brushes.improvement
Filled decorative holes in most ceilings.improvement
Filled in most minor gaps (such as windows and between vents) with block bullet brushes.improvement
Filled in problematic gaps under ramps.improvement
Made all decorative support beams nonsolid.improvement
Made all overhead lights nonsolid.improvement
Raised all packs to be 8 hammer units off the ground.improvement
Removed solidity from the heads of all the tall lightposts around the map.custom
Compiled the map using Fubar's BSPreveal.
cp_metalworks_f1BeforeAfter BeforeAfter BeforeAfter BeforeAfter BeforeAfter BeforeAfter BeforeAfter BeforeAfter BeforeAfter BeforeAfter BeforeAfter BeforeAfter BeforeAfter BeforeAfter BeforeAfter BeforeAfter