About
The original map koth_lakeside was made by Valentin "3DNJ" Levillain.
Lakeside is an old school highlander map made originally in 2010. Becoming an official map on 2011 Lakeside hasn't been updated once to address any of the flaws and problems, that's where we come in. In this project we have aimed to fix issues with map geometry as well as minor aesthetic and performance improvements while also adjusting some of the layout for a more modern TF2.
Update History
fixed
Fixed up fences around the map to be properly solid.fixed
Fixed wrong textures near mid.fixed
Fixed chickenwire not rendering on ramps to ruins.
koth_lakeside_f3
fixed
Fixed hiding spot missing on red side near right side exit.fixed
Attempted a fix at the tunnel stuck bug.
koth_lakeside_f2
improvement
General clipping improvements.improvement
Better splash handling.improvement
Spawn room now has shutters, similar to lakeside_event.improvement
Spawn points are now properly ordered and have been moved forward.improvement
Added an extra resupply cabinet between the spawn doors for shorter travel times.improvement
Pool room entrances from cave area widened a bit to improve movement and splash handling.improvement
Replaced fence near catwalk to a wider cover variant to eliminate overpowered angles.improvement
Mirror improvements such as various props across the map.improvement
Dual mini health/ammo kits have been replaced with a single medium.improvement
Closed gaps on catwalk bridge to improve splash handling and movement.improvement
Closed off of areas below batts, similar to lakeside_event.improvement
Tweaked collision on battlement fences to fix broken spot.fixed
Fixed some exploit hiding spots.fixed
Fixed an asymmetry in the clipping around the ammo packs outside pool room.
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