pl upward f12
About

The original map pl_upward was made by Valve.
Upward is often the first map that comes to mind when players think of the Payload gamemode.
As a staple of both competitive and casual play, it is beloved by many, but it is not without its flaws.
Originally released in 2010, Upward has not aged well, suffering from clipping issues, unconventional mapping techniques, and numerous holes.
Refresh has addressed all of these problems while preserving the map that so many players know and love.
Update History
- improvement Changed the doors in dropdown to never be opened after closing.
- improvement Changed the doors in dropdown from silent to making a sound when closing.
- fixed Fixed detail brushes flickering on 1st point.
- fixed Fixed some lighting issues.
- fixed Fixed some props and brushes being solid.
- fixed Fixed water brushes in skybox with various cubemaps.
- fixed Fixed unoptimized visleaves next to the hill.
- fixed Fixed floating barrel near 2nd.
- improvement Improved clip alignment under balcony on 3rd.
- improvement Added blockbullets in front of window and dropdown-elbow.
- improvement Added more func_occluders.
- improvement Added resupply sign on last RED last spawn.
- improvement Reduced t-junction and edicts (func_brush).
pl_upward_f12
- improvement Added back occluders from stock upward.
- improvement Added more hints, areaportals and occluders for optimization.
- improvement Redone skybox brushes for optimization.
pl_upward_f11
- fixed Fixed the catwalk roof on third.
- improvement Improved splash handling by removing leftover spawn signs collision.
- improvement Added clip to window on last near dropdown.
- reverted Brought back PC props instead of the resupply cabinet in last spawn.
pl_upward_f10
- fixed Added cubemaps.
- fixed Fixed some texture misalignments.
- improvement Improved some blockbullets in tunnel and playground on 2nd.
pl_upward_f7
- fixed Fixed textures overwriting on other maps.
- improvement Small clipping and splash improvements across the map.
pl_upward_f6
- fixed Misaligned fire extinguisher on last.
- fixed Support beams on last upper no longer bounce stickies.
- fixed Overlay ammo patch in dropdown/window second.
- improvement Replaced clipbrushes with blockbullets in: backstairs last, balcony/window second, house second-third, dropdown/banana last, spiral last, b house second.
- improvement Changed cabinet in spawn to no longer have shadows and prevent doors clipping out
pl_upward_f5
- fixed Being able to cap/deny cart from under rollercoaster on 3rd.
- fixed Sign behaviour around the map to avoid solidity/visibility issues.
- improvement Clipping around first point under playground and blue side of the cliff-bridge.
- improvement Clipping in spiral.
- improvement Clipping around metal vertical beams and curbs under point on last.
- improvement Clipping under heavy balcony on third.
- improvement Splash around first-tunnel entrance wall.
pl_upward_f4
- fixed Gap between the wood and dirt on First.
- fixed Floating windows and boards above Second.
- removed Remaining bush on flank side of First.
- removed New hiding spot along Blue base.
- removed New hiding spot above First.
- improvement Attached a lightswitch wire to the ceiling on Third.
- custom Replaced all patch overlays under health and ammo with func_illusionary ones so they are always visible.
pl_upward_f3
- fixed Lighting around last should reflect how it is in default upward now.
- fixed Readded a bunch of missing decals.
- improvement Raised ceiling bar on red last to make movement smoother.
- improvement Various clipping and block bullet changes behind and around props.
- improvement Lighting on rock models.
- improvement Adjusted Bloom and hdr exposure settings.
- removed Pop-in on specific props.
pl_upward_f2
- fixed Removed a lot of exploits (including: resup binding on enemy spawn doors, shooting into blue spawn from third, getting stuck on signs and being able to build in the dropdown).
- improvement Corrected clipping.
- improvement Better splash handling.
- improvement Closing off of a LOT of holes.
- improvement Reworked decorative props and brushwork to be more in line with the competitive format.
- removed The box gap on last.
- custom Compiled with BSPReveal.
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