cp steel f11

About

The original map cp_steel was made by Jamie "Fishbus" Manson, Dan "Irish Taxi Driver" Merboth and FLOOR_MASTER.

The improved vault doors were made by "Asd417".

Steel is a classic highlander map beloved by most, but is not without its flaws. Being a map from 2008 Steel really starts to show its age from unclipped stairs through to cluttered props and chokey corridors. In this project we have aimed to fix issues with map geometry as well as minor aesthetic and performance improvements while also adjusting some of the layout for a more modern TF2.

Update History

f11

29/07/2022
  • fixed
    Fixed 'Ice-Skating' on the glass in deathhall.
  • improvement
    Improved splash handling across the map.
  • improvement
    Changed BLU setup gate to B to face the correct way.
cp_steel_f11

f10

25/04/2022
  • fixed
    Fixed busted fridge on RED E spawn.
  • improvement
    Improved clipping near RED E spawn.
  • improvement
    Improved clipping in BC connector.
  • improvement
    Improved blockbullets on stairs across the map.
  • improvement
    Improved blockbullets on windows across the map.
  • improvement
    Removed collision on some lights across the map.
cp_steel_f10

f9

15/03/2022
  • fixed
    Fixed death pit kill trigger.
  • fixed
    Miscellaneous small fixes.
cp_steel_f9

f8

22/12/2021
  • improvement
    Updated the clipping on the planks inside the shed on the B highground.
  • improvement
    Updated the clipping under the speakers on the B highground.
  • improvement
    Updated the clipping behind the box at the end of deathcorridor.
  • improvement
    Updated the clipping around the outside of the B highground.
  • improvement
    Updated the clipping on the stairs inside bluespawn leading to A.
  • added
    Added a grate to fill in the hole above the area between red's forward spawn exit and BEC/wishbone.
cp_steel_f8

f7

5/12/2021
  • fixed
    Collision on all Red Spawn shutters, The clipping on the staircase in Death Corridor and some miscellaneous textures that were incorrectly alligned throughout the map.
  • improvement
    The rockwall in the connector from Lobby/Whiteroom to D.
  • added
    Block bullets to the front of the metal shed on A and Clipbrushes to the dirt around B.
cp_steel_f7

f6

9/10/2021
  • fixed
    Being able to shoot through the red spawn doors.
  • fixed
    Texture misalignment near the trolly in white room.
  • fixed
    Increased Damage of Kill Triggers (500 -> 1000) to prevent exploit of overhealed FoS Heavy on E.
  • improvement
    Merged all kill triggers into one in the bottom of the pit on E.
  • improvement
    Made all chickenwire textures the same size and rotation to maintain consistency.
  • improvement
    Adjusted the ladder leading to the top of the shack on B.
  • improvement
    Changed the clipping on the planks in the house on highground to a blockbullet on B.
  • improvement
    Removed solidity from the lamp in the house on highground on B.
  • improvement
    Smoothed out the ground around the small ammopack near the truck on B.
  • improvement
    Flipped the lantern in Red dropdown on B.
  • reverted
    Added the arches back near the resupply cabinets in blue spawn.
  • custom
    Replaced all patch overlays under health and ammo with func_illusionary ones so they are always visible.
  • custom
    Adjusted the glass in front of the rock wall (will be updating this detail further in a future version) in white room.
  • custom
    Compiled using Fubar's BSPreveal.
cp_steel_f6

f5a

6/9/2021
  • fixed
    Small update to fix an oversite related to pit related deaths causing players to die as soon as they respawn.
cp_steel_f5a

f5

3/9/2021
  • fixed
    Clipping the A - Whiteroom/Lobby connector.
  • improvement
    Replaced the chickenwire on E with metalgrate texture to fit better thematically.
  • improvement
    Reworked Blu's spawns so that now players spawn an equal distance from each other and with a better chance of having a good spawn.
cp_steel_f5

f4

8/7/2021
  • fixed
    Pyro being able to shoot through the door on A as well as most projectiles and hitscan being able to shoot through the sides.
  • fixed
    Clipping on some overhead props in BEC and C.
  • improvement
    Removed solidity from all railings.
  • improvement
    Adjusted some texture work on B and D to limit the amount of chicken wire used throughout the map.
  • improvement
    Made the staircase on C and the full hp house on A on grid.
  • improvement
    Finally added cubemaps.
cp_steel_f4

f3

16/5/2021
  • fixed
    Fixed a lot of clipping.
  • reverted
    Restarted the project to realign focus.
  • reverted
    Removed almost every gameplay change.
  • improvement
    Tidied up some previous changes.
cp_steel_f3

f2a

3/2/2021
  • improvement
    Added textures to the tops of out of bound buildings.
  • improvement
    Adjusted metal beams to help movement.
  • custom
    Replaced the chickenwire floor near redspawn with wood.
  • custom
    Removed solidity on the lamp in D+E connector (replaced this hiding spot with a ledge).
cp_steel_f2a

f2

1/2/2021
  • fixed
    Fixed some props sticking through walls on D.
  • fixed
    Fixed some weird floating props in Whiteroom.
  • fixed
    Fixed some Z-Fighting on one of the doorframes in red spawn.
  • fixed
    Fixed the black brushes in the main exit in blue spawn.
  • fixed
    Fixed the weird black brushes outside the play area on C.
  • improvement
    Adjusted the pipe outside of the play area to visually fit the theme better on C.
  • improvement
    Changed the woodplank to a ramp and extended the stairs on the porch to make movement more fluid around the area on B.
  • improvement
    Corrected clipping outside Blue spawn's windows on A.
  • improvement
    Corrected some incorrect textures in blue spawn.
  • improvement
    Corrected some incorrect textures on B.
  • reverted
    The extended highground on B.
  • reverted
    The sentry porch on B.
  • removed
    Collsion on decorative supports in Wishbone.
  • removed
    Collision on decorative supports on A.
  • removed
    Collision on decorative supports on B.
  • removed
    Collision on decorative supports on C.
  • removed
    The bridge and fence on the hill on A.
  • removed
    The last few remaining metal beams on D.
  • custom
    Made both sniper perch windows taller to prevent sentries being able to "headglitch" on E.
  • custom
    Compiled with HDR and LDR lighting.
cp_steel_f2

f1

28/1/2021
  • improvement
    Corrected clipping.
  • improvement
    Better splash handling.
  • improvement
    More player friendly movement.
  • improvement
    Adjusted props to help with both visibility and gameplay.
cp_steel_f1
A-Point
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B-Point
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BC-Connector
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C-Point
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Death-Corridor
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Whiteroom
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Blue-Spawn
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Red-Spawn
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