cp metalworks f4

About

The original map cp_metalworks was made by Ian "ScorpioUprising" Cuslidge.

In this edit of Metalworks we have aspired to keep things as close to vanilla as possible with hundreds of small edits to clipping and prop placement. Our main target was to correct a lot of the loose decoration around the map commonly used as obstacles or cover by adding block bullet brushes to the afformention stacks or replacing them with brush made structures. Finally the geometry of the last point has been improved to match the visuals, in original Metalworks players may struggle with combat around the paint as props are used to build up rickity ramps, in Refresh we have adjusted this to be a brush ramp allowing fights to be much more clean.

Update History

f4

26/03/2022
  • fixed
    Fixed a few asymmetries.
  • fixed
    Fixed double ammo-pack near dropdown on blue side.
  • improvement
    Attempted to fix getting stuck in the ground in valley.
cp_metalworks_f4

f3

13/03/2022
  • fixed
    Fixed second forward spawn trigger.
  • fixed
    Fixed textures overwriting on other maps.
  • improvement
    Improved barrels on blue last to be blue.
cp_metalworks_f3

f2

27/12/2021
  • fixed
    More asymmetries on the map and other miscellanious stuff.
  • fixed
    Visual bug in lobby.
  • improvement
    Applied blockbullet to the trashpile in house.
  • improvement
    Applied blockbullet to stairs in spawn.
  • improvement
    Clipping on garage ceiling on last.
  • improvement
    Some clipbrushes on last.
cp_metalworks_f2

f1

9/11/2021
  • fixed
    Splash damage through the metal structure around last point.
  • fixed
    The arrow signs near dropdown to be mirrored.
  • fixed
    The shutter on Blue Second not fully opening.
  • improvement
    Movement and collision around propstacks.
  • improvement
    Replaced the clipbrush behind the trucks on mid with blockbullets
  • improvement
    Replaced the clipbrushes around the last point with solid visible brushes.
  • improvement
    Filled decorative holes in most ceilings.
  • improvement
    Filled in most minor gaps (such as windows and between vents) with block bullet brushes.
  • improvement
    Filled in problematic gaps under ramps.
  • improvement
    Made all decorative support beams nonsolid.
  • improvement
    Made all overhead lights nonsolid.
  • improvement
    Raised all packs to be 8 hammer units off the ground.
  • improvement
    Removed solidity from the heads of all the tall lightposts around the map.
  • custom
    Compiled the map using Fubar's BSPreveal.
cp_metalworks_f1
Last
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Second
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Mid
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Spawn
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Last
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Last
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Last
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Lobby
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Lobby
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Second
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Second
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Spawn
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Alley
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House
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House
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Spawn
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